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Old Oct 29, 2009, 11:43 PM // 23:43   #561
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You know you can press R to autorun and press Ctrl to see the enemy names right? Wasting time? Don't think so. Kali is right, in a group with a thresher and a collector, target the thresher first (shiftclick so you don't start attacking but run straight through), KD, Tab, KD collector. This is because the collector has 2 spells he can use on you, Life Siphon and Shadow Strike, both of which have a 2 second cast time, giving you enough time to recharge from KD'ing the thresher and then KD the collector before he finishes casting. This ensures you never get a hex on you. The threshers, on the other hand, have 3 hexes with a 1 second cast time. Targeting the collector first usually results in at least one hex on you. It's just logical to go for the thresher first.
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Old Oct 30, 2009, 12:38 AM // 00:38   #562
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Sounds complicated. Not my style of playing at all. I never autorun and never click opponents. Pinky on the tab, rest of the fingers on QWE, slipping down to ASD as needed. Activating skills and changing running direction with mouse. Nothing in the pits touches me. I enter and leave without anything happening to my healthbar.
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Old Oct 30, 2009, 12:55 AM // 00:55   #563
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I'm really liking the second quest. Sure, it takes 20-30 minutes to do, but I've done it on 3 chars now without dying, and the first time I had no idea what I was doing.

I'm not a big time UW speed clearer or farmer or anything like that, and having these quests is really helping out a lot in me finding my way around the UW. It's kind of like having a free run of the place so you can map it out and get oriented. Pretty cool, imo.
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Old Oct 30, 2009, 02:13 AM // 02:13   #564
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Quote:
Originally Posted by Gli View Post
Sounds complicated. Not my style of playing at all. I never autorun and never click opponents. Pinky on the tab, rest of the fingers on QWE, slipping down to ASD as needed. Activating skills and changing running direction with mouse. Nothing in the pits touches me. I enter and leave without anything happening to my healthbar.
Well, to be fair, I wasn't advising people who were already doing the bone pits without trouble to hit the threshers first, I was responding to people who complained about getting hexes stacked on them. There's enough space between patrols that it's not really hard to stop for a second and target the thresher first if hexes are the problem.
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Old Oct 30, 2009, 03:31 AM // 03:31   #565
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There should be a good Dhuum fight with all the monster skills added with tonight's build.
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Old Oct 30, 2009, 03:32 AM // 03:32   #566
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So... new skills were uploaded onto wiki - supposedly Dhuum's personal skills and more.

So, if these are real (a bit skeptical since it was an ip), we fight Dhuum, who has a Scythe.

And if we die, our spirits go to the Forgotten Vale (now THAT will be interesting to see...).
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Old Oct 30, 2009, 03:47 AM // 03:47   #567
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Quote:
Originally Posted by Dzjudz View Post
-walls of text and serious stuff-
I don't care what threat my enemies pose when I can simply not make them a threat.

Quote:
Originally Posted by Konig Des Todes
So... new skills were uploaded onto wiki - supposedly Dhuum's personal skills and more.
Point me to this, please?
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Old Oct 30, 2009, 03:51 AM // 03:51   #568
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Originally Posted by Shayne Hawke View Post
Point me to this, please?
Second that. Couldn't find anything looking under monster skills or under any reference to Dhuum...maybe they got pulled already?
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Old Oct 30, 2009, 03:53 AM // 03:53   #569
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I have updated the original post with the new skills.
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Old Oct 30, 2009, 04:11 AM // 04:11   #570
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I reckon there're gonna be some group quests comin' up here soon.
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Old Oct 30, 2009, 04:59 AM // 04:59   #572
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Quote:
Originally Posted by Konig Des Todes View Post
-snip-
Oh my... some of these are quite beastly .
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Old Oct 30, 2009, 05:20 AM // 05:20   #573
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End quest reward = Halloween style coffer of whispers with mini mad kings guard?
I have to hope.
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Old Oct 30, 2009, 05:34 AM // 05:34   #574
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Quote:
Spell. Remove 1% Death Penalty from target other ally.
Quote:
target other ally.
I don't like this.
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Old Oct 30, 2009, 05:54 AM // 05:54   #575
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I'm wondering how much QQing we'll see here if the final quest reward doesn't live up to expectations...
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Old Oct 30, 2009, 06:01 AM // 06:01   #576
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Good find Konig. It's gonna be interesting to see the new quests. Judging by those skill descriptions, it's not going to be another running mission.
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Old Oct 30, 2009, 10:00 AM // 10:00   #577
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Quote:
Originally Posted by optymind View Post
End quest reward = Halloween style coffer of whispers with mini mad kings guard?
I have to hope.
no...mad kings guard come from contest only..is it so hard for you all to understand this..
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Old Oct 30, 2009, 12:23 PM // 12:23   #578
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I'm stoked! Some actual fighting.

I don't know how much to trust the IP who put on the skills

Quote:
Originally Posted by Wiki
Dhumm (skill)

Dhuum does cool stuff.
?

Last edited by own age myname; Oct 30, 2009 at 12:26 PM // 12:26..
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Old Oct 30, 2009, 12:49 PM // 12:49   #579
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From Dhuum_(skill):
"Dhumm does cool stuff".

LOL

Also, Touch of Dhuum = perma nerf.
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Old Oct 30, 2009, 01:09 PM // 13:09   #580
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Thanks Konig! Weight of Dhuum is just plain nasty though with only a 5 second shutdown it doesn't look particularly lethal. I'm actually more interested in what he looks like at this point...guessing traditional Death but we'll see soon enough.
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